Solo Time w/ Bill
During a starship’s Shooting Action, one crewmember may direct the firing of all of the starship’s Weapon Components. To fire the weapon, the crewmember tests Ballistic Skill. Each Weapon Component can fire in a direction indicated by its firing arc.
- Prow: Fore on ships smaller than light cruisers. Fore, port, and starboard on ships light cruiser size and larger.
- Dorsal: Fore, port, and starboard.
- Port: Port side only.
- Starboard: Starboard side only.
- Keel: All directions.
Each Weapon Component may be fired at a target at half the weapon’s range or less at a +10 bonus, at a target no further than the weapon’s range at no bonus or penalty, or at a target up to twice the weapon’s range at a –10 penalty. Macrobatteries score one additional hit for every degree of success on the hit roll. Lances score one additional hit for every three degrees of success on the hit roll. Reduce the number of hits a starship suffers each turn by the number of void shields. Then, roll damage for the remaining hits. Add all macrobattery hits together and subtract the starship’s armour from the result. The remaining value is how much damage the starship suffers to its hull integrity. The damage rolled for lances is applied directly to the starship’s hull integrity without subtracting armour.