Extended Action

Any crewmember who did not make a Manoeuvre Action or Shooting Action can take an Extended Action at any point during their ship’s turn:

  • Active Augury: Scans for hidden enemies.
  • Aid the Machine Spirit: Temporarily boosts the vessel’s attributes.
  • Disinformation: Calculated lies encourage the crew to fight harder.
  • Emergency Repairs: Quickly repair damaged parts of the ship.
  • Flank Speed: Overpowers the ship’s engines, sometimes with dangerous consequences.
  • Focused Augury: Scan a particular vessel to learn its secrets.
  • Hail the Enemy: Contact an enemy vessel to intimidate, mock, or make deals.
  • Hit and Run: Send raiding parties to an enemy vessel to cripple it.
  • Hold Fast!: Inspire the crew to reduce their lost Morale.
  • Jam Communications: Stop an enemy ship from using long range communications.
  • Lock on Target: Use scanners to improve the accuracy of weapons.
  • Prepare to Repel Boarders!: Rally the crew to fight against impending enemy boarding actions.
  • Put your Backs into It!: Inspire (or terrify) the crew to work harder.
  • Triage: Reduce the number of dead crew from combat.

Extended Action

Solo Time w/ Bill HPLovecraft HPLovecraft